


For someone like myself who grew up with a Commodore 64 and an Apple II back in the days and was used to manipulating BASIC and modding games this had unlimited possibilities. I used the Create A Player screen to make high school players like Kevin Garnett and Ronnie Fields in Chicago and players that were currently stars in college. I eventually began making players that were old ABA and NBA legends just for fun. I discovered that if you input the names of the players from the 1995 NBA Draft class, they appeared in the game as well. My friends used to ask me to hook up their Live’s with CAP’s (Create A Players) so I’d do it and think nothing of it.


Each CAP took only about a minute or less each to make so it was nothing to do multiple ones in one sitting. I even came up with guidelines for how to rate players based on position and skill level. To make things even quicker, I kept a list of the most popular player and their rankings in a notebook. After the school year was over, I left Baltimore never to return and moved back to Boston full-time. This time I began charging my friends...I wanted to buy one of those new PlayStations for when Live 97 came out.
When EA Sports released Live 97 for the PlayStation, they allowed the user 50 slots for CAP’s and the option to edit the ratings of any player in the game. The Create A Player screen was completely user friendly and it allowed the user to modify the game any way they saw fit. Even better was that instead of me having to physically have the client’s game itself like I needed to do with the SNES version of Live. With the PlayStation, all I needed was a memory card. I’d put the 50 players they wanted on the memory card, pass it along and collect my money.

In 2001, after the PlayStation 2 was in a fair amount of households I came up with the idea of introducing the concept of modding Live 2002 using CAP’s but the game was so godawful that it took too much work to fix. I decided to wait another year to introduce the idea to the users on the EASports.com messageboards after Live 2003 came out. There were some users receptive to it, but not many could fully grasp the concept or see the applications. They usually just put the game in and played it without changing anything, like people did with EA Sports’ flagship series John Madden Football.
The major difference between the two series’ was that for the most part Madden was an accurate football sim. The same couldn’t be said for Live, though. The programmers and game designers would drop the ball year after year on rating players, especially the incoming rookie class. There were plenty of missing free agents signees as well since the game went into production while rosters weren’t even finalized meaning that quite a few of the players in the game were on the wrong teams or just no longer in the league.

In 2003, things were going to be different for Live users because for the first time in a long time there was a phenomenal NBA draft class that included LeBron James and Carmelo Anthony. Users on the EASports.com messageboard were a whole lot more receptive to the idea of CAP’s and player edits. When EA released Live 2004, they had made a change to the ratings system. Instead of rating every attribute from 50-99, they changed the range from 0-99. Little did they know what can of worms that would open up at the time.
I hijacked a thread where someone was already posting up ratings for players in the new rookie class and posted up some of my ratings and ideas. In less than a week it was the most popular thread on EASports.com’s ENTIRE website. I wasn’t a problem yet, but that would soon change.

I was just enjoying helping out fellow Live fans so they could get the most out their gaming experience. EA Sports didn’t agree. They felt I was on a one man mission to show them and their entire programming staff up. I was just providing a service that their consumers clearly wanted but they just didn’t provide.
All throughout 2004, I helped create over 800 CAP’s and edits of players that EA dropped the ball on their ratings. I even did edits of pretty much all of the players in EA’s Legends Pool because they didn’t play like NBA legends. If you can’t score 30 with George Gervin and Robert Parish doesn’t have a jumper out to 15 feet then something is very wrong. I also undercut EA by posting up CAP’s for NBA and ABA fan favorites and semi-legends, streetballers from the Entertainer’s Basketball Classic in Rucker Park, the And 1 Team, the Harlem Globetrotters, international prospects and high school prospects (all past and present).

I figured that if I played my cards right I could somehow end up with a position working with EA Sports in a game testing/development role since I was singlehandedly keeping thousands (and I mean thousands...I have the threads and e-mails from 2003-2005 to prove it!) of consumers that would’ve just given up on the Live series playing the game. Plus I was adding to the replay value of the game by modding it and keeping it fresh.
One of the things that incensed many Live fans was that so many of their complaints and gripes about Live fell on deaf ears while Madden fans got whatever new modifications or features they wanted with the next version. When they began beta testing for Live 2005 I waited for an e-mail or message from EA to be invite to test it like a bunch of other users on the boards got. I was told by several users not to hold my breath and EA wasn’t too fond of me. Whatever, man.

EA was not happy with that and they repeatedly erased it from their boards whenever another user or myself posted it up again. I posted it up on IGN.com where it still exists to this day. By giving thousands of potential users the ability to do it themselves I made it a bigger problem for EA. In my mind I was helping out fellow users in an online community. To EA I was showing them up by pointing out their deficiencies and offering other users/consumers solutions for free. Shortly thereafter, communities of CAP makers popped up all over the internet...all using The Art Of CAP Making as their guide.
When I saw some of the first screenshots of Live 2005, I realized that this game was going to be completely different than the previous games in the series. The main difference? EA completely gutted the options in the Create A Player menu (which they called the Creation Zone). You couldn’t create faces easily, the options for high schools, colleges and countries were either reduced or completely omitted and the entire menu was clunky, awkward and user unfriendly. Whereas before I could create a accurate CAP for a player in less than 2 minutes, it now took me 15 just to make one guy that looked NOTHING like I wanted him to.

I gave up making any more CAP’s and edits for the Live series because the game was devoid of any enjoyment for me personally. If I couldn’t mod the game and make it playable for myself, then why would I couldn’t go online and do the same for others. It was too late because I’d already given the blueprint to others. EA found a way to shut that down as well.

I haven’t played Live in years (and it's now widely regarded as crap by most gamers), but it cracks me up that one guy who made it possible for people to enjoy their product was treated like a pirate rather than a consumer to be consulted or listened to so I could have helped them and their finished product. Now most gamers feel that EA’s Live series is in dire need of a reworking. Oh well.
*GrnDynsty was the username I wrote about basketball online and blogged under between 2003-2005.
One.
7 comments:
So you single handedly brought down NBA Live?? HAHAHA! Good read. I thought I was the only person that ever created college players!
Interesting. I used to see those CAP's online but assumed they were for the PC version of the game. Looks like my Live 04 (& the ps2) is getting dusted off tonight!
What would you say is the current best basketball game? & what about systems? I'm gonna upgrade when GTA IV comes out but really the only games I play are GTA, Madden (which I JUST) started playing again, & Live (every 2 or 3 years).
Fight The Power!
@ a-one: I haven't played a basketball sim in the longest. I get pissed off that I can't get a breakaway steal and dunk with Rajon Rondo or when a player that's quick gets caught from behind by a center or something stupid just sets me off.
I stick to sports games, RPG's and shooters (Wii Zapper games) because I suck at everything else. I got a Wii and a PS3 is forthcoming in the next few months...I'll be watching a lot of the new PS3 joints like Assassin's Creed and Metal Gear when it finally drops.
One.
Dart, you hacker and troublemaker, you. You got some Asian blood in you?? ;)
My brother just got Assassin's Creed. I'll let you know what he thinks if you care, he's an avid FPS player, as am I. I only play FPS's and WoW. I played Live '98 for a little bit but due to being cursed with being a woman, I've never been good at sports game because I lack good hand eye coordination and spatial relations. Oh well.
two words for you:
2 K
best basketball game out since 2000
Techmo NBA Basketball for NES is slept-on.
When I was nerdy baseball fanatic at like age 9, I'd make the Orioles' minor league prospects in NES' Baseball Stars and called them 'Baby Birds'...
Post a Comment